Diablo III Game Design Update

Posted on Tuesday, May 29th 2012 at 5:32 p.m.

This Blog/article/Dev diary helps reinforce that Blizzard is not making random game design decisions with no thought or stats to back up their moves. It also probably qualifies all of the “Dude Inferno is not that hard, l2p” as the BS they are. The poster is probably still struggling in nightmare and just rage posting to feel better. I do really enjoy these type of behind the curtains details as it lets me know that the developers are actually following their players activities and using real world stats to help tune their product and improve what is broken. I hope everyone else is enjoying Diablo III as much as I.

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