How can I stealthily kill you or freak you out with my dark magic? Let me count the ways. Or let you live those ways out in a fine piece of game programming, Dishonored from Arkane Studios SA. I have not picked up this gem, but colleagues and friends alike have been heard speaking of it in hushed tones. Hopefully they are being respectful of it’s high quality and not practicing for stealth kills in the office. Though both are kinda cool in my book. I have read and heard almost universal acclaim for this game and while it is not my preferred genre, it is something I want to check out when my schedule permits.
One of the most interesting facts about Dishonored is that despite its stealth facade, it can in fact be played as a very straightforward action shooter. This will impact the ending you receive as well as how some facets of the game play out, but it lets you get to the end in the manner you most enjoy. But hey, I haven’t played it, I just know of some people who did. On to that...
Patrick Klepek at GiantBomb found his reason to kill (4/5): “Everything about the combat feels good, from basic shooting to swordfights. An easy-to-use counterattack system makes it effortless to take on five or six enemies at once, and feel in complete control.”
Alexander Sliwinski at Joystiq lets loose the rats (4.5/5): “There are so many options that revisiting the full story more than once for various outcomes is part of the experience.”
Chris Watters at Gamespot is gone in a Blink (9.0/10): “Figuring out how to move through the environments is an enjoyable pursuit, and one of the first powers you get allows you to teleport a short distance. The quick pop and blurry whoosh of this power provides a nice audiovisual accompaniment to the thrill of defying natural law, and if you choose to supernaturally augment your jumping ability, your range of locomotion is drastically increased.”